Wednesday, August 24, 2011

'Dead Island': Preview

http://www.digitalspy.com/gaming/news/a332576/dead-island-preview.html Another key factor to combat and progression is that weapons degrade over time, and break within a handful of attacks, requiring you to constantly pick up new blunt objects - from boat oars to iron piping and hammers - to keep in your possession in case you run short, something which happened several times during our short playthrough. While it sounds frustrating having to constantly be on the look out for new weaponry (and could well do over the course of the game) it made for a more tense and involving experience, providing little choice but to sprint past a pack of zombies in the desperate hope I'd find something to fend them off with just round the next corner. In that regard, at times Dead Island feels far more survival-oriented than many of its zombie-filled contemporaries.